void on_load() {
runtime::log("Adapter: " + adapter::game() + " / " + adapter::source());
}
void on_frame() {
collect_fixture();
draw_fixture();
}
Easy Universal / Примеры и шаблоны
void on_load() {
runtime::log("Adapter: " + adapter::game() + " / " + adapter::source());
}
void on_frame() {
collect_fixture();
draw_fixture();
}