// This source supplies synthetic meter-space positions, not game data.
void collect_fixture() {
if (!adapter::source_available()) {
adapter::set_status("unavailable", "Synthetic source not declared");
return;
}
if (!adapter::set_status("ready")) return;
// Convert fixture screen coordinates to a deliberately simple meter space.
adapter::add_entity(1, "Fixture A", demo::x() / 100, 0, 0, 100, 1);
adapter::add_entity(2, "Fixture B", 3, 2, 0, 50, 2);
}
Easy Universal / Примеры и шаблоны